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The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Legends of Anglerre: Cubicle 7: 2010 Legionnaire: FASA: 1990 Standalone role-playing game for the Renegade Legion universe Lejendary Adventure: Hekaforge Productions: 1999 Created by ...
The game is a modern fantasy game. Technology exists in Michtim culture, up to the point of having drones and augmented Michtim heroes called Cybertooth. [17] Magic exists as well, humans are just not used to seeing it. Michtims are protected by the magic power of the Veil which ensures that they remain somewhat hidden from human eyes.
Mage: The Awakening is a tabletop role-playing game originally published by White Wolf Publishing on August 29, 2005, and is the third game in their Chronicles of Darkness series. The characters portrayed in this game are individuals able to bend or break the commonly accepted rules of reality to perform subtle or outlandish acts of magic ...
Fall of Magic is a collaborative storytelling tabletop role-playing game by Ross Cowman that is played on a hand-printed canvas map. The story follows a dying magus and companions on their journey to the birthplace of magic. The players utilize the map to track game progression as they unroll it.
Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").
This game focused on fights and action scenes. The core game was originally slated to be followed by a long series of supplements, each focusing on a different period of Marvel's fictional history. In 2013, Margaret Weis Productions announced that it would not be renewing its Marvel license, [ 2 ] and the game went out of print.
World Tree is an anthropomorphic fantasy role-playing game designed by Bard Bloom and Victoria Borah Bloom and published by Padwolf Publishing in 2001. The setting is the World Tree, a gigantic - possibly infinite - tree, with multiple trunks, branches tens of miles thick, and thousands long.
Reviewers were not impressed with Man, Myth & Magic. Tony Watson, in the October–November 1982 issue of Different Worlds (#25), commented that the game offers nothing new and makes many historical errors in terms of the Emperors of Rome and the coinage used. He suggested that the game could be improved by the inclusion of a bibliography. [2]