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  2. List of countries by Internet connection speeds - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This is a sortable list of broadband internet connection speed by country, ranked by Speedtest.net data for March 2024, [1] and with M-Lab data for June 2023 [2] Country/Territory Median

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms.

  4. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software.

  5. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  6. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    A connection with mismatched MTU may work for low-volume data but fail as soon as a host sends a large block of data. For example, with Internet Relay Chat a connecting client might see the initial messages up to and including the initial ping (sent by the server as an anti-spoofing measure), but get no response after that. This is because the ...

  7. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [ b ] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.

  8. Wi-Fi 7 - Wikipedia

    en.wikipedia.org/wiki/Wi-Fi_7

    IEEE 802.11be, dubbed Extremely High Throughput (EHT), is a wireless networking standard in the IEEE 802.11 set of protocols [9] [10] which is designated Wi-Fi 7 by the Wi-Fi Alliance.

  9. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]