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PEBL (Psychology Experiment Building Language) is an open source software program created by Shane T. Mueller that allows researchers to design and run psychological experiments. It runs on PCs using Windows, OS X, and Linux, using the cross-platform Simple DirectMedia Library (libSDL) .
The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.
Google has used Chisel to develop a Tensor Processing Unit for edge computing. [7] Some developers prefer Chisel as it requires 5 times lesser code and is much faster to develop than Verilog. [8] Circuits described in Chisel can be converted to a description in Verilog for synthesis and simulation using a program named FIRRTL. [9] [better ...
TRACE is a connectionist model of speech perception, proposed by James McClelland and Jeffrey Elman in 1986. [1] It is based on a structure called "the TRACE", a dynamic processing structure made up of a network of units, which performs as the system's working memory as well as the perceptual processing mechanism. [2]
The model of hierarchical complexity (MHC) is a formal theory and a mathematical psychology framework for scoring how complex a behavior is. [4] Developed by Michael Lamport Commons and colleagues, [3] it quantifies the order of hierarchical complexity of a task based on mathematical principles of how the information is organized, [5] in terms of information science.
10 Einleitung 1 Einleitung 1.1 Was ist das eigentlich für ein Buch? „Ich bin vergesslich.“ „Ich habe ein schlechtes Gedächtnis.“ „Ich kann mir nichts merken.“ Über wenige Fähigkeiten wird so offen geklagt und geflucht wie über die Merkfähigkeit. Obwohl wir nichts so häufig
The Method of Levels originated in Bill Powers’ phenomenological investigations into the mobility of awareness relative to the perceptual hierarchy. [3] He prepared a description of it for his 1973 book, Behavior: The Control of Perception, but the editor persuaded him to remove that chapter and the chapter on emotion. [4]
The games are designed to be playable either with a group completely solo. This could be an amazing gift for a family, but given the complexity of the games, the box is recommended for ages 10 and up.