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  2. Ludic fallacy - Wikipedia

    en.wikipedia.org/wiki/Ludic_fallacy

    The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]

  3. Talk:List of feature films with gay characters - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_feature_films...

    Ludic Despair; The Man Who Viewed Too Much (Mike D'Angelo) Masters of Cinema (Masters of Cinema) Moving Image Source (Moving Image Source) Mubi (Mubi (streaming service)) Not Coming to a Theater Near You (Not Coming to a Theater Near You) Observations on Film Art (David Bordwell) Order of the Exile; Paul Schrader (Paul Schrader) Reverse Shot

  4. Talk : List of feature films with transgender characters

    en.wikipedia.org/wiki/Talk:List_of_feature_films...

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  5. Ludic - Wikipedia

    en.wikipedia.org/wiki/Ludic

    Ludic may refer to: Games, structured play; Ludic language, spoken in Russia; See also. Ludic fallacy, the misuse of games as models; Ludic interface, in computing;

  6. Ludonarrative dissonance - Wikipedia

    en.wikipedia.org/wiki/Ludonarrative_dissonance

    In this article, developing on debates sparked by Hocking's blog post, Seraphine identifies the reason of ludonarrative dissonance as an opposition between "incentives" and "directives" within the "ludic structure (the gameplay)" and the "narrative structure (the story)". [8]

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  8. Steve Cortez - Wikipedia

    en.wikipedia.org/wiki/Steve_Cortez

    Steve Cortez was written by Dusty Everman, who worked primarily as a level designer early in his career at BioWare. [1] Prior to Mass Effect 3, Everman had the opportunity to write for several supporting characters onboard the Normandy in Mass Effect 2, including Yeoman Kelly Chambers who the player character Commander Shepard could have a "light, flirty romance" with.

  9. Colour wheel theory of love - Wikipedia

    en.wikipedia.org/wiki/Colour_wheel_theory_of_love

    The erotic lover's reaction to separation from the partner is agony and despair. Those of other love styles may see erotic lovers as unrealistic, or trapped in a fantasy. The advantage of erotic love is that the hormones and emotions cause lovers to bond with each other, and feelings of lust and feelings of love alternatively reinforce each other.