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In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]
[34] [11] The Nitrous game engine from Oxide Games, alongside DirectX 12. Mantle benchmark is still available in a free Star Swarm stress test. [35] Thief is based on a modified Unreal Engine 3 that supported Mantle. LORE, a Civilization: Beyond Earth engine supported Mantle. Asura, engine used by Sniper Elite III supported Mantle.
It was the first game to make use of DirectX 12 after previously making a pre-beta version of it available as a benchmark for the new API. [7] The studio's founders helped contributed to High-Level Shader Language (HLSL) [8] and have worked on several notable titles including Civilization, Command and Conquer, and Galactic Civilizations series. [9]
Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.
Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games. The game was released for Windows in September 2010, [ 1 ] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
Beach, as lead designer for Civilization VI, wanted to improve upon these weaknesses, desiring to make the game map "just as important as anything else in the game", and took the step to unstack the cities to accomplish this, following in how Schafer took to unstack unit tiles in Civilization V. [12] [4] According to Beach, these features add ...