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Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
The Use Case Points method (UCP) Weighted Micro Function Points (WMFP) Wideband Delphi; Most cost software development estimation techniques involve estimating or measuring software size first and then applying some knowledge of historical of cost per unit of size. Software size is typically sized in SLOC, Function Point or Agile story points.
It was first used extensively with the dynamic systems development method (DSDM) [2] from 2002. MoSCoW is often used with timeboxing, where a deadline is fixed so that the focus must be on the most important requirements, and is commonly used in agile software development approaches such as Scrum, rapid application development (RAD), and DSDM.
The INVEST mnemonic for Agile software development projects was created by Bill Wake [1] as a reminder of the characteristics of a good quality Product Backlog Item (commonly written in user story format, but not required to be) or PBI for short.
Agile software development methods have been used in non-development IT infrastructure deployments and migrations. Some of the wider principles of agile software development have also found application in general management [134] (e.g., strategy, governance, risk, finance) under the terms business agility or agile business
Formal estimation model: The quantification step is based on mechanical processes, e.g., the use of a formula derived from historical data. Combination-based estimation: The quantification step is based on a judgmental and mechanical combination of estimates from different sources. Below are examples of estimation approaches within each category.
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Estimate a Story: Development estimates how long it will take to implement the work implied by the story card. Development can also create spike solutions to analyze or solve the problem. These solutions are used for estimation and discarded once everyone gets clear visualization of the problem. Again, this may not influence the business ...
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