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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

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  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    Gelato's [3] shading language, like Houdini's VEX, is closely modeled after RenderMan.The differences between Gelato Shading Language and RSL are mainly syntactical — Gelato uses semicolons instead of commas to separate arguments in function definitions and a few shadeops have different names and parameters.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    The third image has shading enabled, which makes the image more realistic and makes it easier to see which face is which. Rendered image of a box. This image has no shading on its faces, but instead uses edge lines (also known as wireframe ) to separate the faces and a bolder outline to separate the object from the background.

  9. Project Reality - Wikipedia

    en.wikipedia.org/wiki/Project_Reality

    Project Reality is a series of military tactical first-person shooter video game modifications that aim to create a realistic teamwork-based shooter centered around modern warfare and combined arms. The original version, Project Reality: BF2 , was released in 2005 for Battlefield 2 ; this version is still being updated on a regular basis [ 1 ...