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MCL: Model Checking Language; Alternation-Free Modal μ-calculus extended with user-friendly regular expressions and value-passing constructs; subsumes CTL and LTL. mCRL2 mu-calculus: Kozen's propositional modal μ-calculus (excluding atomic propositions), extended with: data-depended processes, quantification over data types, multi-actions ...
It supports the .fbx, .3mf, .obj, and .stl and many more file formats [5] listed in features section. On the first launch, 3D Viewer automatically loads a "Bee.glb" file and renders an animated wasp, not a bee, on a gray background. Users can change the viewing angle, select and watch one of the available animations (defined in the 3D file) or ...
CloudCompare is a 3D point cloud processing software (such as those obtained with a laser scanner).It can also handle triangular meshes and calibrated images. Originally created during a collaboration between Telecom ParisTech and the R&D division of EDF, the CloudCompare project began in 2003 with the PhD of Daniel Girardeau-Montaut on Change detection on 3D geometric data. [2]
New FBX plugin based on the Autodesk FBX DSK that enables reading of the .fbx 3D authoring and interchange format; New directshow plugin for handling movies under Windows; New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing; New ply plugin for reading ply files
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The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats.
SPIN is a general tool for verifying the correctness of concurrent software models in a rigorous and mostly automated fashion. It was written by Gerard J. Holzmann and others in the original Unix group of the Computing Sciences Research Center at Bell Labs, beginning in 1980.