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  2. Minit - Wikipedia

    en.wikipedia.org/wiki/Minit

    The concept for Minit was inspired by an earlier project from Jan Willem Nijman and Kitty Calis when they participated in an Adventure Time-themed game jam in 2012. The original game involved 1-minute long episodes. Years later, Willem and Calis wanted to make a new game with the same concept and recruited Jukio Kallio and Dominik Johann. [4]

  3. Tenor (website) - Wikipedia

    en.wikipedia.org/wiki/Tenor_(website)

    On April 25, 2017, Tenor introduced an app that makes GIFs available in MacBook Pro's Touch Bar. [10] [11] Users can scroll through GIFs and tap to copy it to the clipboard. [12] On September 7, 2017, Tenor announced an SDK for Unity and Apple's ARKit. It allows developers to integrate GIFs into augmented reality apps and games. [13] [14] [15] [7]

  4. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

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  6. File:Edge (video game) edge time, animated.gif - Wikipedia

    en.wikipedia.org/wiki/File:Edge_(video_game...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. The Last Night (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Last_Night_(video_game)

    [3] [5] They used pixel art for the game jam, being the easiest to implement in a short amount of time, and starting with the styles set by Gods Will Be Watching and Sword & Sworcery as these games' characters with long, spindly legs were easier to animate. [5] The brothers made the game jam version of their game available for free download at ...

  9. DEFCON (video game) - Wikipedia

    en.wikipedia.org/wiki/DEFCON_(video_game)

    Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20 times real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring.