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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  3. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a set of geometrical primitives. Vector maths library A library defining mathematical operations on vector spaces used in 3D graphics, concentrating on 3D and 4D vectors, and 4x4 matrices, often with optimised SIMD implementations. [38] Vertex buffer A rendering resource managed by a rendering API holding vertex data.

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Whether a right-handed or a left-handed coordinate system is to be used may be determined by the graphic library to be used. Example: If we are to develop a flight simulator, we can choose the world coordinate system so that the origin is in the middle of the Earth and the unit is set to one meter. In addition, to make the reference to reality ...

  6. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  7. Geometry pipelines - Wikipedia

    en.wikipedia.org/wiki/Geometry_pipelines

    On the whole, earlier graphics accelerators by 3Dfx, Matrox and others relied on the CPU for geometry processing. This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a computer science education.

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    User-defined functions are supported and built-in functions are provided. The graphics card manufacturer may optimize built-in functions at the hardware level. Many of these functions are similar to those in the math library of the C programming language while others are specific to graphics programming.

  9. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    The Poppler library uses Cairo to render PDF documents. Cairo enables the drawing of antialiased vector graphics and transparent objects. [citation needed] The vector graphics application Inkscape uses the Cairo library for its outline mode display, as well as for PDF and PostScript export since release 0.46. [20]