enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  3. Trigger strategy - Wikipedia

    en.wikipedia.org/wiki/Trigger_strategy

    In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed.

  4. 4A Games - Wikipedia

    en.wikipedia.org/wiki/4A_Games

    4A Games was founded by former developers from GSC Game World: Andrew Prokhorov, Oles Shyshkovtsov, and Alexander Maximchuk; they, together with Sergei Karmalsky, formed the core team of S.T.A.L.K.E.R.: Shadow of Chernobyl, which was in development at GSC in the early and mid-2000s.

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. Classes of these games have been given names. This is a list of the most commonly studied games

  6. Chamberlain's Theory of Strategy - Wikipedia

    en.wikipedia.org/wiki/Chamberlain's_Theory_of...

    Geoffrey P. Chamberlain's theory of strategy [1] was first published in 2010. The theory draws on the work of Alfred D. Chandler, Jr., [2] Kenneth R. Andrews, [3] Henry Mintzberg [4] and James Brian Quinn [5] but is more specific and attempts to cover the main areas they did not address. Chamberlain analyzes the strategy construct by treating ...

  7. Organizational theory - Wikipedia

    en.wikipedia.org/wiki/Organizational_theory

    The contingency theory views organization design as "a constrained optimization problem," meaning that an organization must try to maximize performance by minimizing the effects of varying environmental and internal constraints. [44] Contingency theory claims there is no best way to organize a corporation, to lead a company, or to make decisions.

  8. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  9. Two-factor theory - Wikipedia

    en.wikipedia.org/wiki/Two-factor_theory

    The two-factor theory (also known as Herzberg's motivation-hygiene theory and dual-factor theory) states that there are certain factors in the workplace that cause job satisfaction while a separate set of factors cause dissatisfaction, all of which act independently of each other.