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Russia has one of the largest video games player bases in the world, with an estimated 65.2 million players nationwide as of 2018. [1] Despite piracy being widespread in the Russian gaming industry, [2] by 2019, the market more than doubled over the course of five years to the worth of over $2 billion.
Yandex LLC (Russian: Яндекс, romanized: Yandeks, IPA:) is a Russian technology company that provides Internet-related products and services including a web browser, search engine, cloud computing, web mapping, online food ordering, streaming media, online shopping, and a ridesharing company.
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Astrum Online Entertainment is a Russian holding company which operates in the online entertainment market of Eastern Europe. Founded in the beginning of December 2007, [1] it incorporated four companies, which specialize in development, publishing and operating online games: Nival Online, IT Territory, Time Zero, and Nikita Online.
2012 — The company started its first social games endeavor and launched The Panic Room: Otrage hidden object title via Russian social networking sites VK.com (VK (social network)), Odnoklassniki (Odnoklassniki), My World@Mail.RU as well as Polish Nasza Klasa (Nasza-klasa.pl) and Latvian Draugiem (Draugiem.lv).The company passed the milestone ...
Such large companies as Yandex, mail.ru, Google, Lingualeo, Svyaznoy, MeGoGo etc. cooperate with Advmaker. [1] Also the company has been bootstrapping online games for more than 6 years, among which are Wargaming, Panzar, Zzima.com, Bigpoint, Nival, Gaijin Entertainment and others. [15]
It is distributed in major ex-USSR countries via trade net and postal subscription, as well as through publisher-owned online shop Journalshop.ru. Its editorial office is situated in Moscow. The magazine was envisioned by Nikolay Pegasov , later best known as a board game publisher in the Hobby World publishing house.
One of the new directions that appeared after merger was online gaming. Dmitry Grishin, the main integration ideologist, became Mail.ru's technical director at the age of 22, later company's CEO. He realized that people in that time in Russia weren't ready to pay for games. Therefore, he decided to make games free.
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