enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Impromptu (programming environment) - Wikipedia

    en.wikipedia.org/wiki/Impromptu_(programming...

    Impromptu's Scheme interpreter was initially built from the TinyScheme 1.35 baseline, but it has been substantially modified since to better suit the live coding context. A real-time garbage collector, and Objective-C integration were added. Also, a new statically typed language called the Extempore Language has been integrated to the system ...

  3. Live coding - Wikipedia

    en.wikipedia.org/wiki/Live_coding

    Additionally Overtone, Impromptu and Extempore support multi-user sessions, in which any number of programmers can intervene across the network in a given runtime process. [19] The practice of writing code in group can be done in the same room through a local network or from remote places accessing a common server.

  4. Extempore (software) - Wikipedia

    en.wikipedia.org/wiki/Extempore_(software)

    Extempore is a live coding environment focused on real-time audiovisual software development. It is designed to accommodate the demands of cyber-physical computing. [ 2 ] Extempore consists of two integrated languages, Scheme (with extensions) and Extempore Language .

  5. Individual events (speech) - Wikipedia

    en.wikipedia.org/wiki/Individual_events_(speech)

    In impromptu speaking, competitors are given a topic (usually a word or phrase which may be a person, thing, a well-known saying, a less well-known quotation, a current event, or an object) and compose a speech based on the prompt. Impromptu speeches are usually four to six minutes long (with 15 seconds to seven minutes of preparation time ...

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is a teacher's detailed description of the course of instruction or "learning trajectory" for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students .

  9. Impromptu debate - Wikipedia

    en.wikipedia.org/wiki/Impromptu_debate

    Impromptu is an individual event that consists of just one competitor giving a speech against other competitors that give their speech at a separate time. Impromptu differs from other forms of debate because an emphasis on humour is usually given, as well as on logic and performance. The resolutions debated often encourage humorous debates.