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A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
If the Markov chain is time-homogeneous, then the transition matrix P is the same after each step, so the k-step transition probability can be computed as the k-th power of the transition matrix, P k. If the Markov chain is irreducible and aperiodic, then there is a unique stationary distribution π. [41]
The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...
In 1953 the term Markov chain was used for stochastic processes with discrete or continuous index set, living on a countable or finite state space, see Doob. [1] or Chung. [2] Since the late 20th century it became more popular to consider a Markov chain as a stochastic process with discrete index set, living on a measurable state space. [3] [4] [5]
In this context, the Markov property indicates that the distribution for this variable depends only on the distribution of a previous state. An example use of a Markov chain is Markov chain Monte Carlo, which uses the Markov property to prove that a particular method for performing a random walk will sample from the joint distribution.
Markov chain; Markov chain central limit theorem; Markov chain geostatistics; Markov chain Monte Carlo; Markov partition; Markov property; Markov switching multifractal; Markovian discrimination; Maximum-entropy Markov model; MegaHAL; Models of DNA evolution; MRF optimization via dual decomposition; Multiple sequence alignment
Another discrete-time process that may be derived from a continuous-time Markov chain is a δ-skeleton—the (discrete-time) Markov chain formed by observing X(t) at intervals of δ units of time. The random variables X (0), X (δ), X (2δ), ... give the sequence of states visited by the δ-skeleton.
A sofic system is an image of a subshift of finite type where different edges of the transition graph may be mapped to the same symbol. For example, if one only watches the output from a hidden Markov chain, then the output appears to be a sofic system. [1]