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Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]
Marble is a virtual globe application which allows the user to choose among the Earth, the Moon, Venus, Mars and other planets to display as a 3-D model. It is free software under the terms of the GNU LGPL , developed by KDE for use on personal computers and smart phones . [ 2 ]
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
Image textures are one way that can be used to help in segmentation or classification of images. For more accurate segmentation the most useful features are spatial frequency and an average grey level. [2] To analyze an image texture in computer graphics, there are two ways to approach the issue: Structured Approach and Statistical Approach.
Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?
Carrara marble, or Luna marble (marmor lunense) to the Romans, is a type of white or blue-grey marble popular for use in sculpture and building decor. It has been quarried since Roman times in the mountains just outside the city of Carrara in the province of Massa and Carrara in the Lunigiana , the northernmost tip of modern-day Tuscany , Italy.
It has a crystalline texture, and is typically not foliated , although there are exceptions. In geology, the term marble refers to metamorphosed limestone, but its use in stonemasonry more broadly encompasses unmetamorphosed limestone. [2] Marble is commonly used for sculpture and as a building material.
A co-occurrence matrix or co-occurrence distribution (also referred to as : gray-level co-occurrence matrices GLCMs) is a matrix that is defined over an image to be the distribution of co-occurring pixel values (grayscale values, or colors) at a given offset. It is used as an approach to texture analysis with various applications especially in ...