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  2. BaFa' BaFa' - Wikipedia

    en.wikipedia.org/wiki/BaFa'_BaFa'

    The simulation is intended to improve participants' cross-cultural competence by helping them understand the impact of culture on the behavior of people and organizations. Participants experience "culture shock" by traveling to and trying to interact with a culture in which the people have different values, different ways of behaving and ...

  3. We Are Chicago - Wikipedia

    en.wikipedia.org/wiki/We_Are_Chicago

    We Are Chicago is an adventure simulation video game developed and published by American developer Culture Shock Games for Microsoft Windows. It was released on February 9, 2017. It was released on February 9, 2017.

  4. Culture shock - Wikipedia

    en.wikipedia.org/wiki/Culture_shock

    Culture shock is an experience a person may have when one moves to a cultural environment which is different from one's own; it is also the personal disorientation a person may feel when experiencing an unfamiliar way of life due to immigration or a visit to a new country, a move between social environments, or simply transition to another type ...

  5. American Expats Reveal Their Wildest Reverse Culture Shocks ...

    www.aol.com/massive-amount-advertising-57...

    Image credits: Shauney #3. The scam that is the for-profit healthcare system in the US. Truly pathetic that the richest country in human history can't provide universal coverage for all its citizens.

  6. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  7. List of Internet phenomena - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_phenomena

    The cartoon contains many references to popular culture from the 1980s and 1990s, including video games, television, and popular music. [ 61 ] Joe Cartoon – Creator of interactive Flash animations Frog in a Blender [ 62 ] and Gerbil in a Microwave , [ 63 ] [ 64 ] which were two of the first Flash cartoons to receive fame on the Internet.

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]

  9. Cultureshock - Wikipedia

    en.wikipedia.org/wiki/Cultureshock

    Each episode focuses on a moment that shocks American culture. [2] The episodes are directed by different people every week. [3] Episodes. No. overall No. in season