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The fictional brand may be designed to imitate, satirize, or differentiate itself from a real corporate brand. [1] Using branded products in fictional media requires permission from the trademark owner. Fictional brands can overcome situations where the creators do not want pay for permission, where a trademark owner is unwilling to license ...
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An example of a generic fictional company is the Acme Corporation. Often, when a fictional company is used, it will be a parody of a real world counterpart, which would avoid any unwanted legal issues. [1] [2] In other cases, fictional brands have been carried across multiple series and even from movies to TV.
eCola is a fictional product from Sprunk and parody of Coca-Cola. FunCola Grand Theft Auto III: 2001 FunCola is a fictional drink company and parody of Pepsi. Sprunk Grand Theft Auto and Manhunt: 2002–present Sprunk is a brand of lemon-lime soft drink featured in both the 3D Universe and HD Universe of Grand Theft Auto series. Bonk! Atomic Punch
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. This is a list of media franchises that have grossed $2 billion and more.
Acme explosive tennis balls, an Acme product as seen in the Wile E. Coyote and the Road Runner cartoon Soup or Sonic. The Acme Corporation is a fictional corporation that features prominently in the Road Runner/Wile E. Coyote animated shorts as a running gag.
Hostess Brands: Captain Cupcake: Fruit Pie the Magician: 1973–2006 Chauncey Chocodile Chipper Brownie Chief Big Wheels Happy HoHo Suzy Q Captain Obvious: Hotels.com: 2014–present: ad campaign created by Crispin Porter & Bogusky, portrayed by Brandon Moynihan [10] Happy Hotpoint: Hotpoint home appliances: debuted 1955: played by Mary Tyler Moore
Cars in fiction may closely resemble real-life counterparts with only minor or unintentional deviations from a real-life namesake; such vehicles may still play an important role in a story. Or, the limitations of real cars may be completely ignored for story purposes; in extreme cases, describing the car is the main point of the story.