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In Fallout 2 there is a pistol variant of flechette firing weapons known as the "Needler Pistol". In the videogame F.E.A.R., there are several 10mm flechette nailguns. In the fictional universe of Warhammer 40,000, Needleguns are occasionally mentioned as being used by non-military combatants, such as inquisitors and assassins.
An example of dialogue between characters in Fallout 2. Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma ...
The Jackhammer was designed by John A. Anderson, who formed the company Pancor Industries in New Mexico.Anderson designed it based on his experiences using pump action shotguns in the Korean War and believed he could create a better shotgun, finding reloading pump action shotguns awkward and time consuming. [2]
Computer Gaming World described the BFG 9000 in the first commercial Doom game as "the Ultimate Weapon". [2] It is a large energy weapon that fires giant balls of green plasma as well as 40 invisible rays in a cone shape. The most powerful weapon in the game, it causes major damage to most types of enemies and can clear an entire room of foes ...
Fallout Tactics was a nominee for Computer Gaming World ' s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, "Fallout Tactics charmed many an editor in the office, fusing the best parts of Fallout with the tactical savvy of a Jagged Alliance or an X-COM." [24]
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Stick and staff weapons (1 C, 11 P) Pages in category "Blunt weapons" The following 13 pages are in this category, out of 13 total.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...