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  2. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The USB human interface device class can be used to describe both device and interface classes. The interface class is used when a USB device can contain more than one function. It is possible, therefore, to have USB devices with two different interfaces at the same time (for example, a USB telephone may use a keypad covered by the HID class ...

  3. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    BBFuino come with the ATmega328 controller, loaded with Optiboot (Arduino UNO's bootloader), compatible with Arduino IDE and sample code, design to fit breadboard for prototyping and learning, lower down the cost by taking out the USB to UART IC, so the board has the basic component to operate.

  4. ZX Interface 2 - Wikipedia

    en.wikipedia.org/wiki/ZX_Interface_2

    The interface two comes with two joystick ports that are mapped to keyboard keys. Each joystick direction switch and the fire switch replicate a keypress on the Spectrum keyboard. This differs from the then-popular Kempston Interface , whose joystick switches are separate to the keyboard and read using a Z80 IN 31 instruction.

  5. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Atari CX40 joystick: Atari 2600: Connectivity: Atari joystick port Input: 1 digital button, eight-directional digital joystick 1978 [3] NES/Famicom controller: NES: Connectivity: NES controller port Input: 4 digital buttons, D-pad, microphone (Famicom only) July 15, 1983 [4] NES Zapper: NES: Connectivity: NES controller port Input: 1 trigger ...

  6. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    Available as a plugin for Atmel Studio and an Eclipse-based IDE. Eclipse as IDE, with GNU Tools as compiler/linker, e.g. aided with GNU ARM Eclipse plug-ins [13] [14] EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro ...

  7. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  8. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The Arduino Uno is an open-source microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2010. [2] [3] The microcontroller board is equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (shields) and other circuits. [1]

  9. Input device - Wikipedia

    en.wikipedia.org/wiki/Input_device

    Joystick Consists of a stick pivoting on a stationary base. Gamepad, or joypad Hand held device often used to play modern video games. Paddle A paddle could be a game controller consisting of a dial and a button, or an input device such as a Griffin PowerMate [5] or a Microsoft Surface Dial. [6] Racing wheel