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  2. Asynchronous communication - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_communication

    An asynchronous communication service or application does not require a constant bit rate. [2] Examples are file transfer, email and the World Wide Web. An example of the opposite, a synchronous communication service, is realtime streaming media, for example IP telephony, IPTV and video conferencing.

  3. Real-time communication - Wikipedia

    en.wikipedia.org/wiki/Real-time_communication

    Real-time communication systems are generally understood as one of two types: Hard Real-Time (HRT) and Soft Real-Time (SRT). [2] The difference between a hard and soft real-time communication system is the consequences of incorrect operation.

  4. Multi-communicating - Wikipedia

    en.wikipedia.org/wiki/Multi-communicating

    Media ecology theory centers on the principles that there is a strong connection between media, technology and communication, and how media and communication processes influence human perception, feeling, understanding and value; usually all three are used when engaged in multiple conversations in a technology-enriched workplace. [17]

  5. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Soft real-time systems are typically used to solve issues of concurrent access and the need to keep a number of connected systems up-to-date through changing situations. Some examples of soft real-time systems: Software that maintains and updates the flight plans for commercial airliners. The flight plans must be kept reasonably current, but ...

  6. Asynchronous Transfer Mode - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_Transfer_Mode

    IBM Turboways ATM 155 PCI network interface card. Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by the American National Standards Institute and International Telecommunication Union Telecommunication Standardization Sector (ITU-T, formerly CCITT) for digital transmission of multiple types of traffic.

  7. Media richness theory - Wikipedia

    en.wikipedia.org/wiki/Media_richness_theory

    Media richness theory states that all communication media vary in their ability to enable users to communicate and to change understanding. [5] The degree of this ability is known as a medium's "richness." MRT places all communication media on a continuous scale based on their ability to adequately communicate a complex message. [6]

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    mail.aol.com

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  9. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media is a method of communication in which the output from the media comes from the input of the users. [2] [3] Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.