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[7] [8] The game's city environment is modeled after Chicago, including many of its landmarks, such as the 'L', the Willis Tower (then known as the Sears Tower), Wrigley Field, and Soldier Field. [9] The streets feature a number of objects the player can crash into including trash bins, parking meters, mailboxes and traffic lights. [9]
Crash Time 4: The Syndicate was launched in 2010 featuring new gameplay and plot. [citation needed] Set in the city of Cologne, Crash Time 4 initially impressed with an Xbox 360 demo well received but was marred by negative critic reviews and a delayed-release date outside of Germany. This game is the best selling game in the series.
Bus Simulator/Bus Simulator 2008 [3] Ice Bytes Game Development GSP Software WIN 2007-12-13 Bus Simulator 16: Stillalive Studios Astragon: WIN, Mac 2016-03-03 Bus Simulator 18: Stillalive Studios Astragon: WIN, PS4, XBO 2018-06-13 Bus Simulator 21: Stillalive Studios Astragon: WIN, PS4, XBO 2021-09-07 Bus Simulator City Ride: Stillalive Studios ...
Car Wars 1981–1984 (4" × 7" ziplock-bag or Pocket Box) Cars, pickups, vans, and motorcycles. Turns have ten phases. Sunday Drivers/Crash City 1982 (Pocket Box) Added pedestrians, a small bus, and rules for buildings; Truck Stop 1983 (Pocket Box) Added full-size buses and semi-trailer trucks; Autoduel Champions 1983 (8½" × 11" book)
Crash simulations are used to investigate the safety of the car occupants during impacts on the front end structure of the car in a "head-on collision" or "frontal impact", the lateral structure of the car in a “side collision” or “side impact”, the rear end structure of a car in a "rear-end collision" or “rear impact”, and the roof structure of the car when it overturns during a ...
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Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Road Rash was one of the first titles conceived by EA after they made the decision to begin developing video games in-house; until that point, EA had previously outsourced video game development to external studios, and were primarily focused on PC games due to the effects of the video game crash of 1983.