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  2. Few-shot learning - Wikipedia

    en.wikipedia.org/wiki/Few-shot_learning

    Download as PDF; Printable version; In other projects ... move to sidebar hide. Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of ...

  3. One-shot learning (computer vision) - Wikipedia

    en.wikipedia.org/wiki/One-shot_learning...

    One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.

  4. Wikipedia : Requested articles/Applied arts and sciences ...

    en.wikipedia.org/wiki/Wikipedia:Requested...

    'Less than one'-shot learning - An extreme few-shot learning problem setting where a learner must recognize more object categories than the number of examples it is shown. This is different from both one-shot learning and zero-shot learning. One way to achieve 'less than one'-shot learning is to label a small number of examples using soft ...

  5. Compilers: Principles, Techniques, and Tools - Wikipedia

    en.wikipedia.org/wiki/Compilers:_Principles...

    Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text.

  6. High-level synthesis - Wikipedia

    en.wikipedia.org/wiki/High-level_synthesis

    High-level synthesis (HLS), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior.

  7. Zero-shot learning - Wikipedia

    en.wikipedia.org/wiki/Zero-shot_learning

    The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. [1]

  8. Chicken (Scheme implementation) - Wikipedia

    en.wikipedia.org/.../Chicken_(Scheme_implementation)

    Like many Scheme compilers, Chicken uses standard C as an intermediate representation. A Scheme program is translated into C by the Chicken compiler, and then a C compiler translates the C program into machine code for the target computer architecture, producing an executable program. The universal availability of C makes it useful for this ...

  9. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.