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TupiTube (previously KTooN and Tupi 2D) is a free and open-source 2D animation software developed and maintained by the Colombian startup, Mae Floresta. It is available for Windows , Mac OS X , Linux and Android under the terms of the GNU GPL-2.0 or later license.
Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content. [1] [2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation. [7]
MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [ 4 ] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [ 5 ] and in 2005 was released as free / open source software, under GNU ...
In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Rigging: Skeletal animation or rigging is a technique in computer animation in which a character (or another articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a ...