Search results
Results from the WOW.Com Content Network
Dragon Ball Z: Shin Budokai [a] is a fighting video game part of the Dragon Ball Z franchise, and was released on March 7, 2006, developed by Dimps. The story mode is based on the events of the Dragon Ball Z movie Fusion Reborn. The players follow the events of the story in which they encounter many Dragon Ball Z characters, including Goku and ...
Multiplayer is a six player tournament using difficulty level of computer players that are in the save file. Players can choose between Goku, Gohan, Piccolo, Trunks and Vegeta. Winner records are kept in the game data, as well as any moves the player might learn. The game follows Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans.
In Japan, Dragon Ball Z 2 sold 584,183 copies. [17] In the United States, Budokai 2 sold 1.5 million copies [18] and was the fourth top video game rental of 2004. [19] The game sold a total of 2,084,183 copies in Japan and the United States. Both version have an aggregate score of 66/100 on Metacritic.
Dragon Ball Z: Budokai 2, released as Dragon Ball Z 2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting game and a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and GameCube. It was released for the PlayStation 2 in North America on December 4, 2003, and on the ...
move to sidebar hide. From Wikipedia, the free encyclopedia
Steam’s files save every game with a unique ID number. Dragon’s Dogma 2’s app ID is 2054970, so to delete your cloud save, follow these steps: Find Dragon’s Dogma 2 in your Steam library ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Dragon_Ball_Z:_Shin_Budokai_2&oldid=957128481"
Dragon Ball Z: Budokai received "mixed or average" reviews on both platforms according to the review aggregation website Metacritic. [7] [8] Entertainment Weekly gave the PlayStation 2 version a C and said that its characters, "while lacking artistic detail, still yell, grunt, and move almost exactly like their broadcast counterparts." [23]