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  2. Gradle - Wikipedia

    en.wikipedia.org/wiki/Gradle

    Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.

  3. Software build - Wikipedia

    en.wikipedia.org/wiki/Software_build

    A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1]In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'.

  4. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While vehicles in the Grand Theft Auto series are loosely based on real-world makes and models, custom vehicle models such as this Audi R8 are a popular form of modification throughout the GTA community. User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community ...

  5. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  6. configure script - Wikipedia

    en.wikipedia.org/wiki/Configure_script

    The script can be and originally was hand-coded. Today, multiple tools are available for generating a configure script based on special configuration files. One commonly used tool is Autotools which generates a Bash script. Obtaining a software package as source code and compiling it locally is a common scenario on Unix and Unix-like ...

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Single compilation unit - Wikipedia

    en.wikipedia.org/wiki/Single_Compilation_Unit

    Specifically, it allows the compiler to keep data from shared header files, definitions and templates, so that it need not recreate them for each file. It is an instance of program optimization. The technique can be applied to an entire program or to some subset of source files; when applied to an entire program, it is also known as a unity ...