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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
[12] When operating in triple-channel mode, memory latency is reduced due to interleaving, meaning that each module is accessed sequentially for smaller bits of data rather than completely filling up one module before accessing the next one. Data is spread amongst the modules in an alternating pattern, potentially tripling available memory ...
The Synchronous Transport Module, level 1 (STM-1) frame is the basic transmission format for SDH—the first level of the synchronous digital hierarchy. The STM-1 frame is transmitted in exactly 125 μs , therefore, there are 8,000 frames per second on a 155.52 Mbit/s OC-3 fiber-optic circuit.
It is a standard feature for a UART to store the most recent character while receiving the next. This "double buffering" gives a receiving computer an entire character transmission time to fetch a received character. Many UARTs have a small first-in, first-out buffer memory between the receiver shift register and the host system interface. This ...
Registered (Buffered) DIMM (R-DIMM or RDIMM) modules insert a buffer between the pins of the command and address buses on the DIMM and the memory chips. A high-capacity DIMM might have numerous memory chips, each of which must receive the memory address, and their combined input capacitance limits the speed at which the memory bus can operate.
This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard. Triple buffering Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller.
A Fully Buffered DIMM (FB-DIMM) is a type of memory module used in computer systems. It is designed to improve memory performance and capacity by allowing multiple memory modules to be each connected to the memory controller using a serial interface, rather than a parallel one.