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  2. The OfferUp 8: The Most Confusing Things for Sale I Saw ... - AOL

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  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.

  4. 4 Pics 1 Word Cheats- Answering Difficult Puzzles - AOL

    www.aol.com/news/2013-02-20-4-pics-1-word-cheats...

    Warning: This article contains spoilers. 4 Pics 1 Word continues to delight and frustrate us. Occasionally, we'll rattle off four to five puzzles with little effort before getting stuck for ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Monkey Island 2: LeChuck's Revenge - Wikipedia

    en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck's...

    The game was one of the few adventure games that offered the player a choice in levels of puzzle difficulty. In some versions, before starting the game, the player is prompted to choose between regular version and "Monkey 2 Lite", a relatively stripped-down experience that bypasses many puzzles entirely.

  8. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54

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