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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  3. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie completed his essay on MENACE in 1963, [4] "Experiments on the mechanization of game-learning", as well as his essay on the BOXES Algorithm, written with R. A. Chambers [6] and had built up an AI research unit in Hope Park Square, Edinburgh, Scotland. [7] MENACE learned by playing increasing matches of noughts and crosses.

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    It is the most well-known effort at standardizing GGP AI, and generally seen as the standard for GGP systems. The games are defined by sets of rules represented in the Game Description Language. In order to play the games, players interact with a game hosting server [25] [26] that monitors moves for legality and keeps players informed of state ...

  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  6. I work at Microsoft and teach a Stanford Online course on AI ...

    www.aol.com/news/microsoft-teach-stanford-online...

    I started guest teaching at Stanford four years ago and recently co-created a course called Mastering Generative AI for Product Innovation, which launched on Stanford Online in August 2024. It's ...

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In 100 games from the normal starting position, AlphaZero won 25 games as White, won 3 as Black, and drew the remaining 72. [11] In a series of twelve, 100-game matches (of unspecified time or resource constraints) against Stockfish starting from the 12 most popular human openings, AlphaZero won 290, drew 886 and lost 24.

  8. Everything you need to know about transfer learning in AI - AOL

    www.aol.com/news/everything-know-transfer...

    Deep learning is a subset of machine learning, the science of developing AI through training examples. Unfortunately, when created from scratch, deep learning models require access to vast amounts ...

  9. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.