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  2. Miles Sound System - Wikipedia

    en.wikipedia.org/wiki/Miles_Sound_System

    Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.

  3. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]

  4. C418 - Wikipedia

    en.wikipedia.org/wiki/C418

    Rosenfeld was born in East Germany in 1989. [7] [8] His father was a goldsmith, and his family had a musical background before they pursued other careers. [9]He learned to create music on early versions of Schism Tracker (a popular clone of Impulse Tracker) and Ableton Live in the early 2000s, both rudimentary tools at the time. [10]

  5. Vorbis - Wikipedia

    en.wikipedia.org/wiki/Vorbis

    Vorbis has different uses for consumer products. Many video games store in-game audio as Vorbis, including Amnesia: The Dark Descent, Grand Theft Auto: San Andreas, Halo: Combat Evolved, Minecraft, and World of Warcraft, among others. [32] Popular software players support Vorbis playback either natively or through an external plugin.

  6. Enhanced Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Enhanced_Audio_Codec

    Enhanced Audio Codec is an audio codec developed and owned by Beijing E-World, that uses a unique perceptual model, spectral band replication, to compress the audio signal by utilizing the redundancy as well as the relevancy.

  7. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.

  8. High-Efficiency Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/High-Efficiency_Advanced...

    High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low- bitrate applications such as streaming audio .

  9. WavPack - Wikipedia

    en.wikipedia.org/wiki/WavPack

    WavPack also incorporates a "hybrid" mode, which still provides the features of lossless compression, but creates two files: a relatively small, high-quality, lossy file (.wv) that can be used by itself; and a "correction" file (.wvc) that, when combined with the lossy file, provides full lossless restoration.

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