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The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.
Sallows is an expert on the theory of magic squares [1] and has invented several variations on them, including alphamagic squares [2] [3] and geomagic squares. [4] The latter invention caught the attention of mathematician Peter Cameron who has said that he believes that "an even deeper structure may lie hidden beyond geomagic squares" [5]
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers) whose sum taken in any row, any column, or in either diagonal is the same target number.
The earliest known magic squares of order greater than three are attributed to Yang Hui (fl. ca. 1261–1275), who worked with magic squares of order as high as ten. [47] "The same "Horner" device was used by Yang Hui, about whose life almost nothing is known and who work has survived only in part.
Bernard Frénicle de Bessy (c. 1604 – 1674), was a French mathematician born in Paris, who wrote numerous mathematical papers, mainly in number theory and combinatorics.He is best remembered for Des quarrez ou tables magiques, a treatise on magic squares published posthumously in 1693, in which he described all 880 essentially different normal magic squares of order 4.
On July 6, 1895, Le Siècle 's rival, La France, refined the puzzle so that it was almost a modern Sudoku and named it carré magique diabolique ('diabolical magic square'). It simplified the 9×9 magic square puzzle so that each row, column, and broken diagonals contained only the numbers 1–9, but did not mark the subsquares. Although they ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
A magic circle can be derived from one or more magic squares by putting a number at each intersection of a circle and a spoke. Additional spokes can be added by replicating the columns of the magic square. In the example in the figure, the following 4 × 4 most-perfect magic square was copied into the upper part of the magic circle. Each number ...