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  2. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    The study concluded by saying that due to young people's excessive use of social media, they have high levels of anxiety, stress, fear of missing out, and hyperactivity. The more time they spend on social media, the higher the levels. Furthermore, due to time on social media, teenagers tend to feel more lonely and sad.

  3. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools. The inter-relationship has continued as modern technologies such as the ...

  4. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media. Social media are interactive technologies that facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through virtual communities and networks. [1] [2] Common features include: [2] Online platforms that enable users to create and share content and participate in social networking.

  5. Youth participation - Wikipedia

    en.wikipedia.org/wiki/Youth_participation

    Youth rights. Youth participation is the active engagement of young people throughout their own communities. It is often used as a shorthand for youth participation in any many forms, including decision-making, sports, schools and any activity where young people are not historically engaged.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational research. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology.

  7. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    Education and technology. The relationship between education and technology has become a defining feature of modern development, fueled by the rapid growth of internet connectivity and mobile penetration. [1] Our world is now interconnected, with approximately 40% of the global population utilising the internet, a figure that continues to rise ...

  8. Youth work - Wikipedia

    en.wikipedia.org/wiki/Youth_work

    Youth work is a community support activity aimed at older children and adolescents. Depending upon the culture and the community, different services and institutions may exist for this purpose. In general, it provides an environment where young people can engage in informal educational activities. Throughout the United Kingdom, United States ...

  9. A 16-year-old was just fractions of a second shy of becoming ...

    www.aol.com/news/16-old-one-race-becoming...

    June 24, 2024 at 10:11 PM. EUGENE, Ore. — Quincy Wilson, a 16-year-old from Bullis School outside Washington D.C., finished sixth with a time of 44.94 in Monday’s 400-meter final at the U.S ...