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  2. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  3. Category : Wikipedia event templates

    en.wikipedia.org/wiki/Category:Wikipedia_event...

    It should not be used to categorize articles or pages in other namespaces. To add a template to this category: If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Wikipedia event templates]] to the <includeonly> section at the bottom of that page. Otherwise, add.

  4. Generative design - Wikipedia

    en.wikipedia.org/wiki/Generative_Design

    Generative design involves rule definition and result analysis which are integrated with the design process. [ 10 ] By defining parameters and rules, the generative approach is able to provide optimized solution for both structural stability and aesthetics. Possible design algorithms include cellular automata, shape grammar, genetic algorithm ...

  5. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.

  6. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    Template method pattern. In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  8. Donald Knuth - Wikipedia

    en.wikipedia.org/wiki/Donald_Knuth

    Donald Knuth. Donald Ervin Knuth (/ kəˈnuːθ / [3] kə-NOOTH; born January 10, 1938) is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. [4] Knuth has been called the "father of the ...

  9. Eigen (C++ library) - Wikipedia

    en.wikipedia.org/wiki/Eigen_(C++_library)

    Eigen (C++ library) Eigen is a high-level C++ library of template headers for linear algebra, matrix and vector operations, geometrical transformations, numerical solvers and related algorithms. Eigen is open-source software licensed under the Mozilla Public License 2.0 since version 3.1.1. Earlier versions were licensed under the GNU Lesser ...