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  2. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    Computer graphics studies manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues. Computer graphics is often differentiated from the field of visualization, although the two fields have ...

  3. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Geometric primitive. Vector graphics consists of geometrical primitives. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding ...

  4. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A graphics pipeline taking 3D models and producing a 2D bitmap image result. 3D paint tool. A 3D graphics application for digital painting of multiple texture map image channels directly onto a rotated 3D model, such as zbrush or mudbox, also sometimes able to modify vertex attributes. 3D scene.

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    v. t. e. 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  8. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Framebuffer. A framebuffer ( frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2] Modern video cards contain framebuffer circuitry in their cores.

  9. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data ...