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Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
Dragon Quest XI: Echoes of an Elusive Age [c] is a 2017 role-playing video game by Square Enix.The eleventh entry in the long-running Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 and worldwide for the PlayStation 4 and Windows in September 2018.
Dragon Warrior is a single-player role-playing video game.Years after its release, its gameplay mechanics have been described as simplistic and spartan. [2] [3] The player controls a young hero who sets out to defeat a being known as the Dragonlord. [4]
Following the success of Dragon Quest III, the creator of Dragon Quest IV, Yuji Horii, wanted to make a distinct game from III rather than retread it too directly since he expected many people would begin the series with IV. In III, players obtain a full party at the beginning of the game. Horii varied the formula by splitting the game into ...
To help guide you through the story ahead of next year’s Like a Dragon: Infinite Wealth, we’ve sorted all the Yakuza/Like a Dragon games in chronological order — that is, from the earliest ...
DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.
According to Yuji Horii, the creator of Dragon Quest, the inspiration for the Slimes came from the role-playing game series Wizardry. [1] Horii said that when it was originally conceived, the Slime was "a pile of goo", but Akira Toriyama's design came back as a tear-drop which they considered "perfect". [2]