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  2. Decathlon scoring tables - Wikipedia

    en.wikipedia.org/wiki/Decathlon_scoring_tables

    The new tables should be applicable now and in the future. The total scores using the new tables for the top world-class athletes should remain approximately the same (about 8500 points). As much as possible, the new tables should ensure that a specialist in one event cannot overcome top performances in the other events.

  3. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    where R new and R old are the player's new and old ratings respectively, D i is the opponent's rating minus the player's rating, W is the number of wins, L is the number of losses, C = 200 and K = 32. The term (W-L) / 2 is the score above or below 0. ΣD / 4C is the expected score according to: 4C rating points equals 100%. [15]

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    As a consequence, players at a skill level just below the floor would only be on the rating list if they were overrated, and this would cause them to feed points into the rating pool. [42] In July 2000 the average rating of the top 100 was 2644. By July 2012 it had increased to 2703. [43]

  5. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

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  8. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010). Upon setting up an account with id Software, the game will ask the player for their skill level and judge accordingly depending on their performance from that point forward. [5]