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  2. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Here, , and will be used to denote the initial velocity, the velocity along the direction of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted by m , and μ := k / m {\displaystyle \mu :=k/m} .

  3. Ballistic coefficient - Wikipedia

    en.wikipedia.org/wiki/Ballistic_coefficient

    The standard model projectile is a "fictitious projectile" used as the mathematical basis for the calculation of actual projectile's trajectory when an initial velocity is known. The G1 model projectile adopted is in dimensionless measures of 2 caliber radius ogival-head and 3.28 caliber in length.

  4. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    The initial velocity, v i, is the speed at which said object is launched from the point of origin. The initial angle , θ i , is the angle at which said object is released. The g is the respective gravitational pull on the object within a null-medium.

  5. Ballistic pendulum - Wikipedia

    en.wikipedia.org/wiki/Ballistic_pendulum

    To calculate the velocity of the bullet given the horizontal swing, the following formula is used: [9] = where: is the velocity of the bullet, in feet per second; is the mass of the pendulum, in grains; is the mass of the bullet, in grains

  6. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    The path of this projectile launched from a height y 0 has a range d. In physics, a projectile launched with specific initial conditions will have a range. It may be more predictable assuming a flat Earth with a uniform gravity field, and no air resistance. The horizontal ranges of a projectile are equal for two complementary angles of ...

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  8. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    The form factor can be used to compare the drag experienced by a projectile of interest to the drag experienced by the employed reference projectile at a given velocity (range). The problem that the actual drag curve of a projectile can significantly deviate from the fixed drag curve of any employed reference projectile systematically limits ...

  9. Ballistics - Wikipedia

    en.wikipedia.org/wiki/Ballistics

    A projectile is any object projected into space (empty or not) by the exertion of a force. Although any object in motion through space (for example a thrown baseball) is a projectile, the term most commonly refers to a weapon. [8] [9] Mathematical equations of motion are used to analyze projectile trajectory. [citation needed]