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uDraw Studio is an art game for Wii which is bundled with the uDraw GameTablet and is the main game in the uDraw series. The game was published by THQ, developed by Pipeworks Software, and released in North America on November 14, 2010, February 24, 2011 in Australia and in Europe on March 4, 2011.
The uDraw GameTablet was developed by THQ as a gaming accessory for the Wii.It was the first drawing device for the seventh generation consoles. [citation needed] After the release of Drawn to Life: The Next Chapter for the Nintendo Wii, THQ began development on the uDraw, then called the "Drawn To Life Pal" in reference to the Drawn to Life series. [3]
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]
Multi-system emulators are capable of emulating the functionality of multiple systems. higan; MAME (Multiple Arcade Machine Emulator) Mednafen; MESS (Multi Emulator Super System), formerly a stand-alone application and now part of MAME; OpenEmu
uDraw Pictionary is an art-based video game developed by Page 44 Studios and published by THQ Inc. that players can play on the uDraw GameTablet for the Nintendo Wii.The game is based on the popular board game Pictionary, in which players draw pictures based on clues from a subject and have their teammates guess what specific words the picture is supposed to represent.
blueMSX: Emulates Z80 based computers and consoles; MAME: Emulates multiple arcade machines, video game consoles and computers; DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. [2]
Mednafen (My Emulator Doesn't Need A Frickin' Excellent Name), formerly known as Nintencer, is an OpenGL and SDL multi-system free software wrapper that bundles various original and third-party emulation cores into a single package, and is driven by command-line input.
Silicon Studio developed 3D Dot Game Heroes in just 10 months despite none of the development team having prior experience with PS3 development [citation needed]. The game was actually created as a way to showcase Silicon Studio's middleware technology, and the speed at which development could progress with it. [ 7 ]