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Multiplication table from 1 to 10 drawn to scale with the upper-right half labeled with prime factorisations. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system.
Multiplication is a mathematical operation of repeated addition. When two numbers are multiplied, the resulting value is a product. The numbers being multiplied are multiplicands, multipliers, or factors. Multiplication can be expressed as "five times three equals fifteen," "five times three is fifteen," or "fifteen is the product of five and ...
The harmonic mean is an average which is useful for sets of numbers which are defined in relation to some unit, as in the case of speed (i.e., distance per unit of time): ¯ = (=) For example, the harmonic mean of the five values: 4, 36, 45, 50, 75 is
A weighted average, or weighted mean, is an average in which some data points count more heavily than others in that they are given more weight in the calculation. [6] For example, the arithmetic mean of 3 {\displaystyle 3} and 5 {\displaystyle 5} is 3 + 5 2 = 4 {\displaystyle {\frac {3+5}{2}}=4} , or equivalently 3 ⋅ 1 2 + 5 ⋅ 1 2 = 4 ...
For instance, the numeral for 10,405 uses one time the symbol for 10,000, four times the symbol for 100, and five times the symbol for 1. A similar well-known framework is the Roman numeral system . It has the symbols I, V, X, L, C, D, M as its basic numerals to represent the numbers 1, 5, 10, 50, 100, 500, and 1000.
As another example, the "average time" between 11 PM and 1 AM is either midnight or noon, depending on whether the two times are part of a single night or part of a single calendar day. The circular mean is one of the simplest examples of directional statistics and of statistics of non-Euclidean spaces. This computation produces a different ...
The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
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