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  2. Sobol sequence - Wikipedia

    en.wikipedia.org/wiki/Sobol_sequence

    Since the Gray code G(n) differs from that of the preceding one G(n − 1) by just a single, say the k-th, bit (which is a rightmost zero bit of n − 1), all that needs to be done is a single XOR operation for each dimension in order to propagate all of the x n−1 to x n, i.e.

  3. Dual code - Wikipedia

    en.wikipedia.org/wiki/Dual_code

    Type II codes are binary self-dual codes which are doubly even. Type III codes are ternary self-dual codes. Every codeword in a Type III code has Hamming weight divisible by 3. Type IV codes are self-dual codes over F 4. These are again even. Codes of types I, II, III, or IV exist only if the length n is a multiple of 2, 8, 4, or 2 respectively.

  4. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Real floating-point type, usually referred to as a double-precision floating-point type. Actual properties unspecified (except minimum limits); however, on most systems, this is the IEEE 754 double-precision binary floating-point format (64 bits).

  5. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  6. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    The significand (or mantissa) of an IEEE floating-point number is the part of a floating-point number that represents the significant digits. For a positive normalised number, it can be represented as m 0 . m 1 m 2 m 3 ... m p −2 m p −1 (where m represents a significant digit, and p is the precision) with non-zero m 0 .

  7. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  8. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    Even floating-point numbers are soon outranged, so it may help to recast the calculations in terms of the logarithm of the number. But if exact values for large factorials are desired, then special software is required, as in the pseudocode that follows, which implements the classic algorithm to calculate 1, 1×2, 1×2×3, 1×2×3×4, etc. the ...

  9. Elliptic curve point multiplication - Wikipedia

    en.wikipedia.org/wiki/Elliptic_curve_point...

    where f is the function for multiplying, P is the coordinate to multiply, d is the number of times to add the coordinate to itself. Example: 100P can be written as 2(2[P + 2(2[2(P + 2P)])]) and thus requires six point double operations and two point addition operations. 100P would be equal to f(P, 100).