Search results
Results from the WOW.Com Content Network
An AI accelerator, deep learning processor or neural processing unit (NPU) is a class of specialized hardware accelerator [1] or computer system [2] [3] designed to accelerate artificial intelligence (AI) and machine learning applications, including artificial neural networks and computer vision.
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...
Heterogeneous Memory Management: the CPU's MMU and the GPU's IOMMU share the same address space. [17] [18] 2014 PlayStation 4, Kaveri APUs: CPU and GPU now access the memory with the same address space. Pointers can now be freely passed between CPU and GPU, hence enabling zero-copy. Fully coherent memory between CPU and GPU
Being a DSP however, it is much more dependent on the CPU to do useful work in a game engine, and would not be capable of implementing a full physics API, so it cannot be classed as a PPU. Also VU0 is capable of providing additional vertex processing power, though this is more a property of the pathways in the system rather than the unit itself.
The first-generation TPU is an 8-bit matrix multiplication engine, driven with CISC instructions by the host processor across a PCIe 3.0 bus. It is manufactured on a 28 nm process with a die size ≤ 331 mm 2. The clock speed is 700 MHz and it has a thermal design power of 28–40 W.
Because the GPU has access to every draw operation, it can analyze data in these forms quickly, whereas a CPU must poll every pixel or data element much more slowly, as the speed of access between a CPU and its larger pool of random-access memory (or in an even worse case, a hard drive) is slower than GPUs and video cards, which typically ...
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.
Computation offloading is the transfer of resource intensive computational tasks to a separate processor, such as a hardware accelerator, or an external platform, such as a cluster, grid, or a cloud. Offloading to a coprocessor can be used to accelerate applications including: image rendering and mathematical calculations.