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"The Official BBC micro:bit User Guide" Author: Gareth Halfacree (2017) "micro: bit in Wonderland: Coding & Craft with the BBC micro:bit" Authors: Tracy Gardner and Elbrie de Kock (2018). "Getting Started with the BBC Micro:Bit" Author: Mike Tooley (2017) "Micro:Bit – A Quick Start Guide for Teachers" Author: Ray Chambers (2015)
Mouse Trap is a platform game written by Dave Mann (using the pseudonym Chris Robson) and published by Tynesoft in 1986 for the Acorn Electron and BBC Micro home computers. [1] One year later the game was released for the Atari 8-bit computers , [ 2 ] Atari ST , Amiga , and Commodore 64 .
3D Dotty is a maze video game written by J.L. Harris and published by Blue Ribbon for the Acorn Electron and BBC Micro home computers in 1987. [1] Each screen consists of vertically stacked mazes connected by ladders. The goal is to collect all of the dots while avoiding a fungus.
The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the Acorn Electron tape version was released. [21] The Electron's limitations meant the game was in black and white only, and several game features were cut including Thargoids and suns.
The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and IBM PC compatibles (by Mark Roll).
This category contains computer games made for, or ported to, the BBC Micro, Acorn Electron and BBC Master 1980s-vintage 8-bit home computers which have articles on Wikipedia. See List of Acorn Electron games for a more comprehensive list (although BBC only games are not included).
Cholo is a video game released in 1986 for the BBC Micro. It was ported to the ZX Spectrum , Amstrad CPC , and Commodore 64 . Cholo uses wireframe 3D visuals and has nonlinear gameplay .
Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software. [1] [2] The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's ...