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  2. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    To use column-major order in a row-major environment, or vice versa, for whatever reason, one workaround is to assign non-conventional roles to the indexes (using the first index for the column and the second index for the row), and another is to bypass language syntax by explicitly computing positions in a one-dimensional array.

  3. Matrix representation - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation

    Illustration of row- and column-major order. Matrix representation is a method used by a computer language to store column-vector matrices of more than one dimension in memory. Fortran and C use different schemes for their native arrays. Fortran uses "Column Major" , in which all the elements for a given column are stored contiguously in memory.

  4. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  5. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    This is still the conceptually simplest way to construct a queue in a high-level language, but it does admittedly slow things down a little, because the array indices must be compared to zero and the array size, which is comparable to the time taken to check whether an array index is out of bounds, which some languages do, but this will ...

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]

  7. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    Some programming languages utilize doubly subscripted arrays (or arrays of arrays) to represent an m-by-n matrix. Some programming languages start the numbering of array indexes at zero, in which case the entries of an m -by- n matrix are indexed by 0 ≤ i ≤ m − 1 {\displaystyle 0\leq i\leq m-1} and 0 ≤ j ≤ n − 1 {\displaystyle 0\leq ...

  8. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  9. Data-driven programming - Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    Data can be grouped into objects or "entities" according to preference with little to no consequence. While data-driven design does prevent coupling of data and functionality, in some cases, data-driven programming has been argued to lead to bad object-oriented design , especially when dealing with more abstract data.