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The engine is multi-threaded such that only PhysX had a dedicated thread [2] and uses a task-model without any pre-conditioning or pre/post-synchronising, allowing tasks to be done in parallel. When the Xbox 360 iteration had been measured during development, they were running it at "approximately 3,000 tasks per 30ms frame on Xbox 360 on CPU ...
Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.
Avidemux is a free and open-source software application for non-linear video editing and transcoding multimedia files. The developers intend it as "a simple tool for simple video processing tasks" and to allow users "to do elementary things in a very straightforward way". [3]
Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...
PhysX is a multi-threaded physics simulation SDK. It supports rigid body dynamics , soft body dynamics (like cloth simulation , including tearing and pressurized cloth), ragdolls and character controllers, vehicle dynamics , particles and volumetric fluid simulation .
Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .
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Finally, the displayed image was started without waiting for synchronization and thus with minimum lag. [1] Due to the software algorithm not polling the graphics hardware for monitor refresh events, the algorithm may continuously draw additional frames as fast as the hardware can render them. For frames that are completed much faster than ...