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SCP – Containment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]
The Video Game Revolution: Greg Palmer: PBS: History of Video Games: Unknown: No before than February 2005: Discovery Asia: Game On!: The Unauthorized History of Videogames: Bob Waldman: 2006: CNBC: The story of the video games industry at the Wii and PlayStation 3 console launches I, VIDEOGAME: Unknown: 2007: Discovery: Rise of the Video Game ...
The SCP Foundation [note 3] is a fictional organization featured in stories created by contributors on the SCP Wiki, a wiki-based collaborative writing project. Within the project's shared fictional universe, the SCP Foundation is a secret organization that is responsible for capturing, containing, and studying various paranormal, supernatural, and other mysterious phenomena (known as ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. Online horror fiction Creepypastas are horror -related legends or images that have been copied and pasted around the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare, frighten, or discomfort readers. The term "creepypasta" originates ...
Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was an American inventor, game developer, and engineer.. Baer's Jewish family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter.
The game is set in Predynastic Egypt, from first settlements to unification of Upper and Lower Egypt. Egypt: Old Kingdom: 2018: 3500 – 2140 BC: A strategy game where players build Egypt's first empire, from tribal unification to the establishment of the Old Kingdom. The Scorpion King: Rise of the Akkadian: 2002: 3200 – 3000 BC
Possibly the first computer game to be sold commercially was Microchess in 1976 by Peter R. Jennings, who also started possibly the first computer game publishing company, Microware. [46] Soon a small cottage industry was formed, with amateur programmers selling disks in plastic bags put on the shelves of local shops or sent through the mail. [45]
U2 3D was the first live-action film to be shot, posted, and exhibited entirely in 3D, [129] the first live-action digital 3D film, [130] and the first 3D concert film. [131] Regarding its production, it was the first 3D film shot using a zoom lens , [ 132 ] an aerial camera , [ 133 ] and a multiple-camera setup . [ 130 ]