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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An animated example solve has been made for each of them. The scrambling move sequence used in all example solves is: U2 B2 R' F2 R' U2 L2 B2 R' B2 R2 U2 B2 U' L R2 U L F D2 R' F'. Use the buttons at the top right to navigate through the solves, then use the button bar at the bottom to play the solving sequence. Example solves.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Quadratrix of Hippias - Wikipedia

    en.wikipedia.org/wiki/Quadratrix_of_Hippias

    Quadratrix as a plane curve for side length =, as given by the parametric formula for −∞ < t < ∞, with singularities when t is a nonzero integer multiple of π. If one places such a square with side length in a (Cartesian) coordinate system with the side ¯ on the -axis and with vertex at the origin, then the quadratrix is described by a parametric equation that gives the coordinates of ...

  5. How to win Monopoly, according to experts

    www.aol.com/lifestyle/2019-09-19-how-to-win...

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  6. Powell's dog leg method - Wikipedia

    en.wikipedia.org/wiki/Powell's_dog_leg_method

    Powell's dog leg method, also called Powell's hybrid method, is an iterative optimisation algorithm for the solution of non-linear least squares problems, introduced in 1970 by Michael J. D. Powell. [1] Similarly to the Levenberg–Marquardt algorithm, it combines the Gauss–Newton algorithm with gradient descent, but it uses an explicit trust ...

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    The hexagonal board of Divine Right. Many board games involve the movement of tokens. Movement mechanics govern how and when these tokens are allowed to move. Some game boards are divided into small, equally-sized areas that can be occupied by game tokens. (Often such areas are called squares, even if not square in shape.) Movement rules ...

  8. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since ...