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  2. alias (command) - Wikipedia

    en.wikipedia.org/wiki/Alias_(command)

    In computing, alias is a command in various command-line interpreters , which enables a replacement of a word by another string. [1] It is mainly used for abbreviating a system command, or for adding default arguments to a regularly used command.

  3. Bash (Unix shell) - Wikipedia

    en.wikipedia.org/wiki/Bash_(Unix_shell)

    The paper describes many features found in Bash. [17] "Christopher Strachey, a British scientist, had visited MIT about that time, and his macro-generator design appeared to me a very solid base for a command language, in particular the techniques for quoting and passing arguments. Without being invited on the subject, I wrote a paper ...

  4. Fish (Unix shell) - Wikipedia

    en.wikipedia.org/wiki/Fish_(Unix_shell)

    Fish (or friendly interactive shell- stylized in lowercase) is a Unix-like shell with a focus on interactivity and usability. Fish is designed to be feature-rich by default, rather than highly configurable. [5]

  5. Almquist shell - Wikipedia

    en.wikipedia.org/wiki/Almquist_shell

    Almquist shell (also known as A Shell, ash and sh) is a lightweight Unix shell originally written by Kenneth Almquist in the late 1980s. Initially a clone of the System V.4 variant of the Bourne shell, it replaced the original Bourne shell in the BSD versions of Unix released in the early 1990s.

  6. Category:Linux text editors - Wikipedia

    en.wikipedia.org/wiki/Category:Linux_text_editors

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    zlib (engine) / LGPL-2.1-or-later [25] (game code) LGPL-2.1-or-later [25] 3D: A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0-or-later: CC BY-SA [26] 3D: A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy ...

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Hammer Editor, the engine's official level editor, uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes ; each face can be assigned a texture which also defines the properties of the surface such as the sounds used ...

  9. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. [1] The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2] In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps.