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  2. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Version 2.0 was released on 6 October 2012. Version 2.1 was released on 6 August 2018. Version 23.10 was released on 31 October 2023, that has changed versions numbering scheme to year.month. [35] Version 23.12 was released on 24 December 2023. [36] Version 24.04 was released 31 March 2024. [37] Version 24.06 was released 6 June 2024. [38]

  3. File:Think Python.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Think_Python.pdf

    English: PDF version of the Think Python Wikibook. This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).

  4. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Number of sides Supports Unicode Supports image Supports audio Other formats Printable Import-export Supports sync Plugin support Working offline Anki: AGPLv3 (personal computer, Android), proprietary Yes (except iOS) Yes Multiple Yes Yes Yes Video, LaTeX, HTML: Plugin [1] Yes Yes Yes Yes Brainscape: Proprietary: Yes Yes 2 Yes Yes Yes HTML ...

  5. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  6. Core Python Programming - Wikipedia

    en.wikipedia.org/wiki/Core_Python_Programming

    Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]

  7. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    The Leitner system for scheduling flashcards was introduced by German scientific journalist Sebastian Leitner in the 1970s with his book, So lernt man lernen. [6] Later, the SuperMemo program and algorithm (specifically the SM-2 algorithm, which is the most popular in other programs) was introduced in 1987 by Polish researcher Piotr Woźniak. [7]

  8. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    For example, if this is session 0, boxes 0-2-5-9, 1-3-6-0, 5-7-0-4, and 8-0-3-7 are done because they all contain the number 0. If a reviewed card isn't successful, it moves back to Deck Current. If a reviewed card is successful and the last number of its box matches the current session number, then that card moves to the Retired Deck.

  9. SuperMemo - Wikipedia

    en.wikipedia.org/wiki/SuperMemo

    The specific algorithms SuperMemo uses have been published, and re-implemented in other programs. Different algorithms have been used; SM-0 refers to the original (non-computer-based) algorithm, while SM-2 refers to the original computer-based algorithm released in 1987 (used in SuperMemo versions 1.0 through 3.0, referred to as SM-2 because SuperMemo version 2 was the most popular of these).