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  2. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    A class can only inherit from a single class, but can mix-in as many traits as desired. Scala resolves method names using a right-first depth-first search of extended 'traits', before eliminating all but the last occurrence of each module in the resulting list. So, the resolution order is: [D, C, A, B, A], which reduces down to [D, C, B, A].

  3. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.

  4. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    Traits solve these problems by allowing classes to use the trait and get the desired behavior. If a class uses more than one trait, the order in which the traits are used does not matter. The methods provided by the traits have direct access to the data of the class.

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Rather, the derived class only needs to implement (override) the methods having different behavior than the base class methods. This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class.

  6. Join-based tree algorithms - Wikipedia

    en.wikipedia.org/wiki/Join-based_tree_algorithms

    In 2016, Blelloch et al. formally proposed the join-based algorithms, and formalized the join algorithm for four different balancing schemes: AVL trees, red–black trees, weight-balanced trees and treaps. In the same work they proved that Adams' algorithms on union, intersection and difference are work-optimal on all the four balancing schemes.

  7. Interval tree - Wikipedia

    en.wikipedia.org/wiki/Interval_tree

    A naive approach might be to build two parallel trees, one ordered by the beginning point, and one ordered by the ending point of each interval. This allows discarding half of each tree in O ( log ⁡ n ) {\displaystyle O(\log n)} time, but the results must be merged, requiring O ( n ) {\displaystyle O(n)} time.

  8. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    To insert into a 2-node, the new key is added to the 2-node in the appropriate order. To insert into a 3-node, more work may be required depending on the location of the 3-node. If the tree consists only of a 3-node, the node is split into three 2-nodes with the appropriate keys and children. Insertion of a number in a 2–3 tree for 3 possible ...

  9. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]