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  2. CEEMAC - Wikipedia

    en.wikipedia.org/wiki/CEEMAC

    CEEMAC is a visual composition language in which the programmer designs dynamic "scores" by programmatically controlling color, shape, sound and movement. A programmer can then "perform" their score through use of the Apple II keyboard or paddle input devices to introduce additional variation.

  3. PWCT - Wikipedia

    en.wikipedia.org/wiki/PWCT

    The visual source inside PWCT is designed using the Goal Designer where the programmer can generate the steps tree through the interaction with the visual language components. Inside PWCT, the visual source is a collection of goals, each goal contains tree of steps and each step/node inside the steps tree may contain one or more of data entry ...

  4. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  5. List of HTML editors - Wikipedia

    en.wikipedia.org/wiki/List_of_HTML_editors

    WYSIWYM (what you see is what you mean) is an alternative paradigm to WYSIWYG, in which the focus is on the semantic structure of the document rather than on the presentation. These editors produce more logically structured markup than is typical of WYSIWYG editors, while retaining the advantage in ease of use over hand-coding using a text editor.

  6. Divided visual field paradigm - Wikipedia

    en.wikipedia.org/wiki/Divided_visual_field_paradigm

    The Divided Visual Field Paradigm is an experimental technique that involves measuring task performance when visual stimuli are presented on the left or right visual hemifields. If a visual stimulus appears in the left visual field (LVF), the visual information is initially projected to the right cerebral hemisphere (RH), and conversely, if a ...

  7. AgentCubes - Wikipedia

    en.wikipedia.org/wiki/Agentcubes

    AgentCubes is an educational programming language for children to create 3D and 2D online games and simulations. The main application of AgentCubes is as computational thinking tool teaching children computational thinking through game and simulation design based on the Scalable Game Design curriculum.

  8. Visual Prolog - Wikipedia

    en.wikipedia.org/wiki/Visual_Prolog

    Visual Prolog, previously known as PDC Prolog and Turbo Prolog, is a strongly typed object-oriented extension of Prolog. It was marketed by Borland as Turbo Prolog (version 1.0 in 1986 and version 2.0 in 1988). It is now developed and marketed by the Danish firm PDC that originally created it.

  9. Gwendolyn Galsworth - Wikipedia

    en.wikipedia.org/wiki/Gwendolyn_Galsworth

    Gwendolyn Galsworth is an American president/founder of Visual Thinking Inc. and also an author, researcher, teacher, consultant, publisher and leader in the field of visuality in the workplace and visual management.