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  2. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  3. m-ary tree - Wikipedia

    en.wikipedia.org/wiki/M-ary_tree

    The pre-order traversal goes to parent, left subtree and the right subtree, and for traversing post-order it goes by left subtree, right subtree, and parent node. For traversing in-order, since there are more than two children per node for m > 2, one must define the notion of left and right subtrees. One common method to establish left/right ...

  4. Topological sorting - Wikipedia

    en.wikipedia.org/wiki/Topological_sorting

    An alternative algorithm for topological sorting is based on depth-first search.The algorithm loops through each node of the graph, in an arbitrary order, initiating a depth-first search that terminates when it hits any node that has already been visited since the beginning of the topological sort or the node has no outgoing edges (i.e., a leaf node):

  5. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A universal traversal sequence is a sequence of instructions comprising a graph traversal for any regular graph with a set number of vertices and for any starting vertex. A probabilistic proof was used by Aleliunas et al. to show that there exists a universal traversal sequence with number of instructions proportional to O ( n 5 ) for any ...

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    In the case of the CAD example, such format specific behaviors would be implemented by a subclass of Visitor (i.e. SaverPNG). As such, all duplication of type checks and traversal steps is removed. Additionally, the compiler now complains if a shape is omitted since it is now expected by the common base traversal/save function.

  8. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  9. Binary tree - Wikipedia

    en.wikipedia.org/wiki/Binary_tree

    A binary tree may thus be also called a bifurcating arborescence, [3] a term which appears in some early programming books [4] before the modern computer science terminology prevailed. It is also possible to interpret a binary tree as an undirected , rather than directed graph , in which case a binary tree is an ordered , rooted tree . [ 5 ]